Live Demo (Sorry, there’s no mute button.)

Recorded gameplay

Michelle and I rode a bus from Berkeley to Stanford to participate in the Big Hack, a 24 hour hackathon. We didn’t have an idea for a project when we got arrived. we ended up making a WebGL muliplayer game where you avoid pillars that rise depending on the beat of the song playing.

The collision detection isn’t so great, but it works most of the time. Sometimes.

We used Three.js, Node.js, and a little jQuery to get this up and running. These frameworks are familiar to us, so we got finished early and worked on adding fun additions for most of the hackathon.

I ended up adding a bunch of screen-space shaders/filters, including a quickly hacked together god ray shader.